Auralis
Enter signal
Background Effect · v.alpha

Atmosphere
rendered in motion

A visual treatment studio building immersive hero surfaces — perspective grids, depth fades, motion calibration, and atmospheric layering for brands that ship in WebGL.

WebGL · ThreeJS · r134Signal nominal© Auralis Ideas
Field studies · 04

Two rigs, one signal.

A calibrated WebGL engine for the desk, a paired iOS companion for the field. The studio rig stays on the bench; the field rig comes with you. Both speak the same signal language.

live · nebula 04
01 · Studio rig

Auralis Studio — the WebGL workbench.

Real-time scene editing, shader presets, and a calibration grid that travels with the project file. Three.js r134.

Auralis · Field
Hz
42
Δ
+8
ms
120
02 · Field rig

Calibrate on the move.

The iOS companion mirrors the studio session live — capture spectra in the field, push to the bench with one tap.

/ 03

Spectrum library

120+ pre-calibrated atmospheric presets — nebulae, dusk, signal noise — drop-in ready for any scene.

/ 04

Headless render

Push to a render queue. Auralis returns 4K stills + 60fps motion files via webhook in under 4 minutes.

/ 05

Open SDK

JavaScript SDK for embedding Auralis fields into any web product. Tree-shakeable, 14kB gzipped.

Process · 15-day cycle

From brief to signal, in fifteen days.

One contracted lane, one studio, one calibration loop. We do not run more than two engagements in parallel — every signal gets a full instrument bench.

/ 01Day 1–3

Capture

We file the brief, audit your stack, and shoot a one-day signal-survey of the surface we'll be replacing. You see the artifact on day three.

/ 02Day 4–10

Compose

Studio time: shader presets, motion curves, depth fades. Three composition rounds in seven days. You sit in for one of them.

/ 03Day 11–14

Calibrate

Performance pass — frame budget, accessibility audit, mobile fallbacks. We deliver target metrics, not just hopes.

/ 04Day 15

Ship

Hand-off pack: source, SDK, two cinematic stills, a 60-second motion file. We're available for 30 days post-ship for tuning.

Two engagement slots open · Q3 ships from June 12
Request a slot →
Field notes

From the instruments.

Twenty-four engagements since opening the studio in 2023. Eight shipped heroes, four white-papers, and one calibration tool open sourced. We publish every signal study.

Signal log

"We shipped a hero that finally matched the brand pitch. Auralis built it in fourteen days and the WebGL bundle was lighter than our old SVG hero."

Zahir Mays
Creative Director · Magnolia
Signal log

"The calibration cycle is the part nobody talks about. Auralis ran a ten-day audit, told us our nebula was 6% too saturated, and was right."

Zara Bush
Head of Design · Lightspeed
Signal log

"I've worked with motion studios. Auralis is the first that ships an SDK after the engagement so we can keep editing without re-hiring them."

Zuzanna Burke
Engineering Director · Prometheus
Shipped for
Engagements

Three ways to engage.

Recipe

One pre-calibrated atmosphere from our library, recolored for your brand. 7 days, 2 rounds.

$4,800fixed engagement
  • 1 hero scene
  • From 120-preset library
  • 2 composition rounds
  • Source files + SDK access
  • 7-day delivery
Most engaged

Studio

Bespoke 15-day signal cycle. Custom shaders, motion curves, and a mobile companion screen.

$18,000fixed engagement
  • 1 custom hero + mobile screen
  • Shader from scratch
  • Performance + a11y audit
  • 3 composition rounds
  • 30 days of tuning support
  • Cinematic stills + 60s motion file

Custom

Multi-surface campaigns, embedded studios, white-label SDKs for design teams.

let's talkscoped together
  • Multiple surfaces
  • Quarterly calibration retainer
  • Embedded engineer (optional)
  • White-label SDK licensing
  • Press + case study collaboration
Signal · Q&A

Field-tested answers.

Studio. One contracted lane, one signal cycle at a time. No accounts, no swimlanes — you talk to the engineer who's building your shader.

A 14kB JavaScript module we ship with every Studio engagement. It re-exposes the scene as a small API so your team can re-color, re-time, and embed without coming back to us.

We hand off the source + SDK + a one-page integration guide. We can also embed a Studio engineer in your team for 5–10 business days if you'd rather not lift the integration yourselves.

No. We commit to a 60fps frame budget on mid-range mobile and a 200kB compressed payload before launch. Every Studio engagement includes a Lighthouse + Performance audit pass.

Use the SDK — every spectrum value, depth fade, and pulse rate is exposed as a parameter. Or call us back: 30 days of tuning is included free with every Studio engagement.

Yes — we publish a redacted field log after every cycle. Available on the Field Notes page or by request for the un-redacted version.

Two slots open · Q3

Ship the hero that actually pitches itself.

Fifteen days from brief to ship. Source, SDK, motion files, and a calibration log on hand-off. Q3 has two slots — first-in-the-queue picks the lane.

Studio · Stockholm + remote · No exclusives