Atmosphere
rendered in motion
A visual treatment studio building immersive hero surfaces — perspective grids, depth fades, motion calibration, and atmospheric layering for brands that ship in WebGL.
Two rigs, one signal.
A calibrated WebGL engine for the desk, a paired iOS companion for the field. The studio rig stays on the bench; the field rig comes with you. Both speak the same signal language.
Auralis Studio — the WebGL workbench.
Real-time scene editing, shader presets, and a calibration grid that travels with the project file. Three.js r134.
Calibrate on the move.
The iOS companion mirrors the studio session live — capture spectra in the field, push to the bench with one tap.
Spectrum library
120+ pre-calibrated atmospheric presets — nebulae, dusk, signal noise — drop-in ready for any scene.
Headless render
Push to a render queue. Auralis returns 4K stills + 60fps motion files via webhook in under 4 minutes.
Open SDK
JavaScript SDK for embedding Auralis fields into any web product. Tree-shakeable, 14kB gzipped.
From brief to signal, in fifteen days.
One contracted lane, one studio, one calibration loop. We do not run more than two engagements in parallel — every signal gets a full instrument bench.
Capture
We file the brief, audit your stack, and shoot a one-day signal-survey of the surface we'll be replacing. You see the artifact on day three.
Compose
Studio time: shader presets, motion curves, depth fades. Three composition rounds in seven days. You sit in for one of them.
Calibrate
Performance pass — frame budget, accessibility audit, mobile fallbacks. We deliver target metrics, not just hopes.
Ship
Hand-off pack: source, SDK, two cinematic stills, a 60-second motion file. We're available for 30 days post-ship for tuning.
From the instruments.
Twenty-four engagements since opening the studio in 2023. Eight shipped heroes, four white-papers, and one calibration tool open sourced. We publish every signal study.
Signal log"We shipped a hero that finally matched the brand pitch. Auralis built it in fourteen days and the WebGL bundle was lighter than our old SVG hero."
Signal log"The calibration cycle is the part nobody talks about. Auralis ran a ten-day audit, told us our nebula was 6% too saturated, and was right."
Signal log"I've worked with motion studios. Auralis is the first that ships an SDK after the engagement so we can keep editing without re-hiring them."
Three ways to engage.
Recipe
One pre-calibrated atmosphere from our library, recolored for your brand. 7 days, 2 rounds.
- 1 hero scene
- From 120-preset library
- 2 composition rounds
- Source files + SDK access
- 7-day delivery
Studio
Bespoke 15-day signal cycle. Custom shaders, motion curves, and a mobile companion screen.
- 1 custom hero + mobile screen
- Shader from scratch
- Performance + a11y audit
- 3 composition rounds
- 30 days of tuning support
- Cinematic stills + 60s motion file
Custom
Multi-surface campaigns, embedded studios, white-label SDKs for design teams.
- Multiple surfaces
- Quarterly calibration retainer
- Embedded engineer (optional)
- White-label SDK licensing
- Press + case study collaboration
Field-tested answers.
Studio. One contracted lane, one signal cycle at a time. No accounts, no swimlanes — you talk to the engineer who's building your shader.
A 14kB JavaScript module we ship with every Studio engagement. It re-exposes the scene as a small API so your team can re-color, re-time, and embed without coming back to us.
We hand off the source + SDK + a one-page integration guide. We can also embed a Studio engineer in your team for 5–10 business days if you'd rather not lift the integration yourselves.
No. We commit to a 60fps frame budget on mid-range mobile and a 200kB compressed payload before launch. Every Studio engagement includes a Lighthouse + Performance audit pass.
Use the SDK — every spectrum value, depth fade, and pulse rate is exposed as a parameter. Or call us back: 30 days of tuning is included free with every Studio engagement.
Yes — we publish a redacted field log after every cycle. Available on the Field Notes page or by request for the un-redacted version.
Ship the hero that actually pitches itself.
Fifteen days from brief to ship. Source, SDK, motion files, and a calibration log on hand-off. Q3 has two slots — first-in-the-queue picks the lane.
Studio · Stockholm + remote · No exclusives